Deathcam: * Update and bug fixes to the deathcam system Network * Updated Network error messages * Several performance updates to fix network lag * Improved load times for friends list * Refined Hero movement for improved network syncing Lobby * Fixed issues related to the game host quitting out of a private game * The host will no longer lose the ability to start the game after completing a match and returning to the lobby Matchmaking * Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small * Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out. * Improved team balancing UI * Cleaned up overlapping text fields in the UI * The icon for “Double Bird” is now consistant across all menues * Fixes to the HUD while playing in Immersive mode Party * Party is no longer allowed to create and enter a game with no opposing team * The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded. MP Gameplay * All equipment and abilities are now purchasable at level 60 * Players will no longer spawn invisible to other players * Suicides award enemies kills if the player is still wounded from their damage * Abilities will no longer lose functionality if they activate the ability at the same moment that they dies * Split screen players will no longer be on seperate teams * Players bodies will no longer hold onto weapons after being killed * Change to Chain Reaction final node time Abilities * Leaper Corpse will now spawn fewer leapers * The bubble shield will now disapear when the EMP is used against it. * Dash now gives more consistent feedback when the player is unable to use it * The players head will no longer vanish when killed while performing a taunt * Assassin no longer displays the user as a friendly on the radar for DM games * Players will no longer lose berserks and abilities after playing a number of match making games * The player will no longer spawn with different genades than what was placed in the primary slot through grenadier Weapons * The mutators secondary’s will deal damage regardless of the surface to which it is applied * Marksman turrets will function properly regardless of the surface to which it is applied * Wildfire lock-on disabled in between shots in MP Art * Misc art, collision and volume fixes Loc * Localization fixes and updates Move * Improved the Move’s aim mechanic Coop * Several bug and crash fixes * Co-op player can now watch videos normally * Fixes to progression stopping issues while playing campaign in coop 3D * Fixed the loading screen for 3D * Tracker footprints now appear for both eyes Campaign * Misc fixes to campaign Remnant * Remnant levels have been corrected * Improvements to the UI